5/30/2023 0 Comments Post haste achievement addon![]() However, this achievement is simply a “pay attention” fight. Heck, we only got this last night, and according to had it as US Rank 178 th and Realm 1st. This achievement so many guilds struggle on. Once you hit the 1 minute mark, your raid leader is going to need to make a judgement call- with that baseline DPS PLUS Heroism will you make it? If a wipe is called, EVERYONE must die to clear out the Exhaustion/Heroism Debuff and try again. What you don’t want to do is learn too late that you are going to miss it by 2 seconds, since you have then wasted a week’s reset. If you blow heroism in the first minute, you really don’t have a grasp if you are on pace. The trick on this fight is to know if your BASE DPS fast enough. Use the in-game achievement tracker to see the countdown timer. If you are going to do this fight, be ready to wipe to reset. Your healers should be able to spam heals for 3 minutes, so having “only” 5 healers is a non-issue… heck, if you can bring fewer, even better. This is perhaps one of the more cut and dry achievements. Once all 4 are at 2-3% and you have split your DPS appropriately take them out. Stop DoTs at 10% and slowly peel them down to 2-3%, you don’t want your DoTs to push one of them over too soon. This isn’t a DPS race, it is all about control. DPS needs to be ready to stop DPSing and just move with their groups if they get too far ahead of the other groups. Stay with your group: DPS, Healers and Tanks and rotate together. We ran 1 healer on each ranged tank, and then split the rest up on the front two tank groups. Stay as close to the platform as you can without getting AOEd, the distance between the safe zones is much shorter. (Week to week it usually is the same people.) Be ready to Shield them or snap a COH on them or even Guardian Spirit/Pain Supression. Healers watch the people who are falling behind. You could conceivably 2 man this fight: one tank, and one healer. The fight isn’t a DPS race, it is purely a “don’t stand in the fire” fight. If you have people who have lag/connection issues: sit them out for this fight. If your DPS is strong, you shouldn’t be spending much time with Frenzy she should die quickly. Other than that, its simply heal through her increased damage. Use cooldowns to keep the tank up if needed. Shamans need to have poison cleanse totems out, and the healers need to be ready to step up healing during Frenzies. We chose a druid to simply soak up more of her damage during Frenzy. We left the worshipers on our offtank and had a Druid maintank Faerlina. ![]() What we typically do to control this fight is to kill the Followers and leave up the Worshippers. You can assign loot to anyone in the instance. Or just have the master looter do it from afar. The bosses/loot won’t despawn in the 20 minutes that it should take to do this Achievement. You can go back and do loot on all 3 bosses before going into the next wing. ![]() I do have some points to add though: Do loot last if you are worried about time. Matticus did a great write up on Arachnophobia tips, so I really don’t want to usurp any of that thunder. I will again refer to a quote from TardFactor “higher DPS is the best MP5 there is”. The key to many of these achievements is being smart and having strong DPS. Some people feel the Achievement System is only a check box system- who cares? However, it allows your guild to fine tune and hone its abilities in preparation for Ulduar – then add in the fact if you can get Heroic: Glory of the Raider, you can score yourself a very brag-worthy mount. Up until then, we didn’t put much effort into them as we were mainly pursuing Sartharion + 3 – which we finally got last week. ![]() ![]() My guild has been focusing on these for the last couple of weeks. ![]()
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